1 | -AB ROUND 3- | | | | Ally Betray | | | | -Tenmyouji (Tenmyouji Game over 2) End- Cyan Door Path- | Crew Quarters | -AB GAME 1- | | Ally Betray | - | | | | Green Door Red Door Blue Door | | | | | | ARCHIVES Control Room B.
2) | | DIRECTOR's OFFICE | Bomb Deactivation Code No. 3 | -Clover End- (Clover | | | Game Over) | Key to Q | | Room | | | | | -Quark End- | -AB Round 2- | | | (Quark Game Ally Betray Over) | | | | (Crew (Tenmyouji Game Quarters Over 1) Lock No. The Room Ally Betray Ally Betray Will corrupt | | | | Game data!!!) Lock No. Path Choices- Magenta Door Path - | | Lounge | | -AB GAME 1- | | - Ally-Betray- | | | | | | Green Door Blue Door Red Door | | | GAULEM BAY REC ROOM PANTRY | | l | | | -AB Round 2-AB Round 2-AB Round 2- Ally Betray Ally Betray Ally Betray | | | | | | | | | | | | SECURITY (Luna Game | | | Bomb 0 | Over) (K Game (Save K | Deactivation | Over) and Phi | Code Director's Lock 1) | | Office | (Dio Game | (Need key's 1 and 2) | Over) -Dio End- | 2nd Key -AB ROUND 3- To Director's | | Office | | | -Luna End- | | (Luna Game -K End- Over 2) -Yellow Door Path- | | Infirmary | - AB GAME 1- | | | | Ally Betray - | | | | Blue Door Red Door Green Door | | | PEC ROOM LABORATORY TREATMENT (If you have | CENTER 3DS version | | SAVE GAME -AB ROUND 2-AB ROUND 2- BEFORE you enter | | | | Room. It will keep you guessing until the very end.
This walkthrough won't contain story spoilers, but I thoroughly enjoyed this game. I triggered Luna right before the True Ending, and I suggest that you save the true one for last because if you do not, there is a chance that you will get stuck on one of the locks and will get kicked out of the true ending. It works best to keep moving to the right and then trigger the endings that were unattainable until you got more progress. In addition, several endings will be unattainable until you have played through others. All locks are mentioned and all keys are mentioned. It plays better if you can immediately get rid of those locks and keep going with the story. I suggest trying to complete the flow chart from left to right because the true path is on the right and it has a ton of locks. I did the whole flowchart from left to right on the main 3 branches as follows.
Guide Order- Flowchart-Section 1 Walkthrough-Section 2 Complete Password Guide for the Rooms-Section 3 Lock Guide and Flowchart Passwords-Section 4 (Note: Lock Guide has all passwords of how to unlock certain endings and doors.) Legal Stuff-Section 5 Bomb Decoding/Theories-Section 6 This guide goes with the puzzles from left to right, up to down. THE BUG OCCURS IN THE PEC ROOM AND POSSIBLY THE CREW QUARTERS. WARNING: THE 3DS VERSION OF THE GAME HAS A GAME CORRUPTING BUG IN IT. There were a few puzzles where I had the right answer but I needed to reformat the number for it to take. If you are having trouble with a puzzle, think about the question and how you might be able to re format it. I know it sounds weird but this game has a ton of math problems. I took a ton of notes during this game, not to mention you need to write down the bomb passwords because the game will not remember them. Tips for play: -Notebook, Notebook, Notebook. If you have not played 999, check it out either before or after you play through VLR, each story is self-contained but it definitely enhances the story if you play through both volumes.
I hope you enjoy this guide, it is my second walkthrough (my first was 9 hours 9 persons 9 doors) but I am very passionate about the Zero Escape Series and I hope this guide will be of use to you. If you need a particular lock password you can scroll on down to the lock section and all the codes will be listed.
YES NOlocks you will have to open to get certain endings.